Microsoft, Eidos, and Fable Plan Blockchain Revival of 'Way of the Tiger'

Teams from Microsoft, Eidos, a major game developer, and Fable, a gamebook firm are going to revive the popular card game – Way of the Tiger – based on the1980s best-selling gamebook using blockchain technology.

The report noted that the Way of the Tiger, written by Jamie Thomson and Mark Smith, as one of the first ‘choose-your-own-adventure’ gamebook series,’ is going to be changed into a modern-day card game. And this will be done in line with blockchain. The game will be renamed  Arena of Death with a replica of characters, skills, and magic in the original book series.

According to the report, the decision to bring this Ninja fuelled and samurai-packed game to blockchain was reached by Jamie Thomson, the CEO of the new brand and original author, because he believed it is the technology was a perfect match for the games features.

“We were going to relaunch the series into a computer game format but this new technology (blockchain), just made more sense. Imagine playing Magic the Gathering but knowing if you owned a card, it really does belong to you. Or if we say there are only 100 editions of an item or skill, you know there really are only 100 editions,” he said.

The Way of the Tiger will be launched on the VeChain Thor blockchain, which according to Thomson, will be due to its ability to scale, create our cards as well as other items without having to deal with all the crypto stuff.

Image via Shutterstock

LOST Island to Provide Groundbreaking Escape Game Experience

LOST’s entry into the metaverse with LOST Island will provide users with game-changing escape game experiences as the company has initiated various upcoming initiatives, the company told Blockchain.News.

Rick Woo, Co-Founder, LOST 

LOST became the first escape room game to enter the metaverse in April 2022, and the company is creating an infinite escape game through the LOST Island metaverse.

“Gamers will be experiencing OMO (online merge offline) escape game as an ultimate adventure,” LOST told Blockchain.News in an interview. 

To gain access to the LOST Island, participants of the game will have to connect a digital wallet with a wearable which will be used to unlock riddles.

The game has adopted LOST Token as the cryptocurrency.

The first of its kind metaverse escape room game experience will be in play-to-earn and play-to-learn models. These features will enable brand gamification for arousing interest in people and awareness, LOST told Blockchain.News.

For players to benefit from the play-to-earn model, they will be required to pass through various stages with multiple puzzles and riddles. While on the game, a player can also find rare items such as weapons, tools or special kits that can be used to crack the locking areas of the game.

The game also allows players to challenge each other to win awards.

Players can also equip their avatars with NFT to hunt different treasures and get rewards with LOST’s tokens. A leaderboard will show each gamer’s result. 

Players can also sell their NFTs in LOST’s marketplace. NFTs could be anything, even something such as a pair of special boots that a player can use to cross a river of lava in the game.

While for the play-to-learn model, the company will be introducing LOST Junior into LOST Island. LOST Junior will be suitable for children aged between 6 to 14, LOST told Blockchain.News.

“Kids can have different takeaway by playing our escape games. For example, we will gamify the historical stories, STEAM education, financial quotient etc. in our game, where kids will be awarding a certificate with CQ (creative quotient) level to endorse their achievement. This certificate will be recorded on a blockchain and being their badges to unlock different achievements in our escape games,” LOST said.

LOST also added that the OMO escape game will allow players an extended experience of the physical game in the virtual world.

In terms of integration of the physical game experience into the metaverse, LOST said: “the integration is seamless, just the escape games’ story has another chapter in the metaverse but totally different challenges and gaming experience. Plus, our team will keep on opening new outlets in different places so that there will be more metaverse entrance for gamers.”

As part of the future plan, LOST is working on a strategy to accept tokens as payment to play the physical version of the games at the store and also purchase merchandise.

LOST added that another major goal for LOST Island’s future is to build a coding academy to allow players or visitors to build their own escape game in the company’s metaverse.

According to Finder’s NFT Gaming Adoption Report, Hong Kong is currently second among 26 countries and regions for play-to-earn (P2E) gaming adoption.

The report stated that 29% of Hong Kong internet users have participated in play-to-earn games and an additional 8% plan to use a P2E NFT game by the end of the year, which means adoption could soon reach 36%. 

India is first with 34%, while the UAE (27%) and the Philippines (25%) came after Hong Kong.

“In Hong Kong, men are more likely to participate in P2E than women. 31% of men said they have played-to-earn compared to 27% of women – a gap of 4 percentage points,” Finder’s report revealed.

The report also further stated that P2E is on the rise worldwide, with adoption set to grow 10% on average. 

Other Recent Metaverse Developments in Hong Kong

In another major metaverse development in the financial hub, HSBC Holdings said it has established a fund to render investment opportunities to its high and ultra-high net worth investors in Singapore and Hong Kong.

Blockchain.News reported that HSBC will pinpoint investment opportunities across five areas in the metaverse ecosystem; infrastructure, interface, computing, experience and discovery, and virtualization through the Metaverse Discretionary Strategy portfolio.

Lina Lim, Asia Pacific’s regional head of discretionary and funds for investments and wealth solutions at HSBC, stated:

“The metaverse ecosystem, while still at its early stage, is rapidly evolving. We see many exciting opportunities in this space as companies of different backgrounds and sizes are flocking into the ecosystem.”

Last month, HSBC entered the metaverse ecosystem after partnering with Sandbox, a blockchain gaming platform.

As a result, it became the second global bank after JPMorgan Chase invested in a metaverse platform. Through the partnership, HSBC acquired a plot of LAND, the virtual real estate in The Sandbox metaverse, which it would develop for engagement, entertainment, and connection purposes.  

According to a recent report by Citi, the metaverse is expected to move away from the confines of a video game played on a virtual reality headset to become an “Open Metaverse” that would be owned and governed by a community.

Blockchain Game Developer Oasys Grants $20m Investment in Private Token Sale

Oasys, a Japan and Singapore-based company focused on developing blockchain games, has secured a $20 million investment from a cryptocurrency leader.

Compared to traditional financing methods in the past, this financing adopts a private token sale, led by Republic Capital, a blockchain financing and investment platform.

In this round of funding, these funds will be used to enhance partnerships with new and existing game developers, digital asset exchanges, and other companies in the gaming and crypto ecosystem.

 “Oasys is shaping the future of blockchain games and leading the charge by bringing legacy gaming IPs on-chain. We believe it was only a matter of time before the gaming giants like Bandai adopted blockchain technology and are impressed by the domain expertise of the Oasys founders,” said by the founder of Republic Capital, Brian Johnson.

In addition, the funds raised this time will also be used to expand its talented team and support future game marketing and business development.

Other investors included Jump Crypto, Crypto.com, Huobi, Kucoin, Gate.io, bitbank, and Mirana Ventures, participated in this round of funding.

Oasys is an eco-friendly blockchain built for the gaming community, providing users with fast transactions and zero gas fees.

In June, Oasys and Consensys formed a strategic partnership to create a better end-to-end blockchain gaming experience.

Oasys is actively listing its tokens on several of the most prominent cryptocurrency exchanges and is leading the way in blockchain gaming by bringing traditional gaming IPs on-chain.

Konvoy Ventures, a venture capital startup, has announced the launch of its Konvoy Ventures Fund III as it looks to deepen its feet in the Web3.0 gaming ecosystem.

Japanese Firms to Launch New Web3 Game CAPTAIN TSUBASA RIVALS

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Japanese game developers Thirdverse Group and BLOCKSMITH&Co. announced Tuesday for their collaboration to release a new Web3 game called “CAPTAIN TSUBASA RIVALS” by the end of this year.

According to the report, “CAPTAIN TSUBASA RIVALS” is a new blockchain-based game inspired by the manga series Captain Tsubasa. Captain Tsubasa is a manga series first published in 1981 by Japanese animator Yōichi Takahashi. The series tells the story of Captain Tsubasa (Ozora Tsubasa), who dreams of becoming a professional footballer. As a result, Captain Tsubasa has significantly influenced football players and enthusiasts in Japan and worldwide.

Under its gaming model, “CAPTAIN TSUBASA RIVALS” is a new blockchain-based game that rewards players for playing. Players are rewarded for spending more in-game time, developing their characters, collecting valuables like armour, skins, and many others or completing different tasks. Players of in this game can train characters from the original Captain Tsubasa comics and compete against other players.

When playing versus other players, items can be collected and then later exchanged for rewards, such as new characters as NFTs. The game’s main feature is that players can collect items through matches with other players, and then exchange them for rewards like new lead and support characters. In other words, as a result of playing, players can receive digital valuables like NFTs and either trade them with other players or sell them on the market, earning money as a result.

“Being a part of a game using new technologies, such as the blockchain and NFTs, is something new. Although the game is still in the works, I have high expectations for the experience it will bring to players. I hope that everyone will be able to enjoy this new game,” said Yoichi Takahashi, author of Captain Tsubasa. 

Unlike traditional smartphone games, the report said that the characters in this crypto game will be generative NFTs. This means that each character will have unique attributes and strengths that are randomly generated, ensuring that no two characters are alike.

The winning point that makes CAPTAIN TSUBASA -RIVALS more advantageous for players is that it has a game strategy that considers various parameters like characters’ special moves, skills, attributes, and compatibility. Besides that, another key to victory in this blockchain game is that it enables players to develop a unique generative NFT by training and levelling up their characters.

Another unique feature of this crypto-based game is its in-game marketplace, allowing players to buy and sell their characters. Players can also generate their own NFTs and train them using tokens called Tsubasauts, which can be earned through the story mode. According to the report, CAPTAIN TSUBASA -RIVALS is set to launch by the end of 2022.

The new development by Thirdverse Group and BLOCKSMITH&Co demonstrates that blockchain technology continues to evolve the sub-genre called “Crypto-Games.” Crypto games are different from traditional games because they enable players to earn digital valuables like crypto, and NFTs, by playing the game.

Image source: BLOCKSMITH&Co., Thirdverse Group

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